Sean Kim

Freelance models, textures, look dev

2647 Dobinson St
Los Angeles, California 90033




Lightstorm Entertainment March 2017- present Sr. 3D artist

Games and Apps

Disney Interactive August 2011-December 2017   Sr. Character Artist                                          

modeling, texturing, look development and visualization online mmorpgs and mobile apps and games for an industry leading company. Disney Mix, Club Penguin.

Commericals 2009-2011

Modeling and texturing for top VFX agencies for Fortune 500 companies on national and international campaigns including work for

Target, Lexus, Katy Perry, IBM, Sprint, Prevacid, ING Ubisoft, Trion Worlds, Hefty, Clorox, Foster Farms, Hefty, Energizer, and others

Mirada January 2010-August 2011
Character and set modeling, texturing and shave and a haircut for Prevacid "Happiness," "Summer," and "Holiday." Texturing, modeling, UV layouts and Look development for Target "Building a Better Bullseye." Modeling, texturing, look development for Katy Perry's "California Gurls" video. Digital model of a baby for an IBM "neonatal".

Psyop March -April 2011
Modeler/texture artist for ING, ubisoft: Ghost Recon

Giantsteps Feb 2009-Mar 2011
Texuring and modeling all close up architecture for Lexus "Challenge" and Lexus "Forge" in conjunction with The Famous Group, modeling and texturing for car interior.
maya/zbrush modeling, texturing and look development of a baby alien, and props for a HD Foster Farms . Product modeling/texturing for Clorox, Magnat, and Modeling and texturing for Gardaland spots.

The Famous Group Dec 2010-Jan2010
CG Generalist for Lexus campaign "Forge" and "Challenge" texturing, layout.

Red Square Studio June2010 to September2010
Photo real Character texturing and look dev

Yu+Co March-April 2010
Character Artist for "Rift: Planes of Telara" launch campaign. Modeling, texturing and rendering of Character classes for Trion's print campaign.

Imaginary Forces December 2009, Feb 2010
Look development and modeling character assets for a Breyers campaign. detail modeling for FVAP, Fur Look Development for Energizer Bunny.
Hefty "Stinky Roundup" project modeling texturing and look developement of miniature style props.

Superfad Aug-Sept 2009
maya generalist for Sprint's "NFL Now" interactve spot Maya/Zbrush Modeling and texturing of a photoreal NFL fan and player, and assorted clothing. Look dev, lighting and some comping of the "player."

3Dstereo Jan-Feb2009
modeling digital doubles for Stereoscopic Film Demo.

Gentle Giant Studios April 2008-June 2008
3 month internship program. Worked in scan data processing and digital asset creation, on diverse projects including, WWF, Land of the Lost, Watchmen, and Bedtime Stories. Work featured on their website.

Gnomon School of Visual Effects 2007-2008
coursework in 3D modeling and lighting/rendering
UCLA extension 2008
coursework in Physiology/anatomy
The Academy of Entertainment and Technology 2006-2008
coursework in 3D modeling and animation
Oakton Community College 2002-2005 coursework in digital art and Maya
University of Illinois at Urbana-Champaign
Bachelors Degree with a double major in Asian Studies and Economics and a Minor in Art

Primary :Zbrush, Maya, Photoshop, Bodypaint, Marmoset, Shave and a Haircut